WIND
4Max Warrior
ATK:
1800
DEF:
800
View:
3903
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
Max Warrior — Power Evaluation
Final Score: 59 ± 4 · Confidence: Medium
- Intrinsic: 59 · Deck: 61 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Max Warrior is a Level 4 Warrior body with modest combat support that functions primarily as Synchro material and redundant extender in Synchron and Junk decks. The +400 ATK boost during Damage Step offers minimal independent value, and the Level 2/halved-stats downgrade after destroying an opponent's monster severely limits repeated offensive usage. It excels as a splashable, reliably-drawn extender (appearing in 19 distinct archetypes at average 2.14 copies per deck), but lacks card advantage, search effects, disruption, or metagame-defining capabilities.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Appears in 51 main-deck slots with 82.4% co-deck frequency with Speed Warrior and strong Synchron/Junk presence, showing reliable inclusion across multiple homes (verified). |
| Combo & Conversion | 50 | No combo evidence supplied; text shows only +400 ATK boost and a punitive Level 2 downgrade, suggesting limited standalone combo generation (inferred). |
| Resource Economy | 40 | No inherent draw, search, or advantage generation; strictly neutral economy as material or attacker (verified). |
| Effect & Interaction | 15 | No negation, removal, or opponent disruption; purely offensive ATK boost with no interactive value (verified). |
| Material Utility | 70 | Clean Level 4 Warrior body functioning as Synchro material, with strong documented synergy across Synchron/Junk tuner partners and usable even when effects are negated (verified). |
| Resilience & Flexibility | 45 | Level 2/halved-stats downgrade after destroying a monster significantly restricts multi-turn combat usage; some flexibility via repeated summoning but fragile overall (verified). |
| Deck-Building Efficiency | 65 | Runs at average 2.14 copies across 19 distinct archetypes with no self-lock or severe garnet risk, demonstrating clean splashability in Warrior-based decks (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: Level 2 downgrade drawback (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable Level 4 Warrior body across 19 distinct archetypes
- High redundancy at 2.14 average copies per deck
- Strong documented synergy with Synchron tuners and Junk cards (82.4% Speed Warrior co-deck)
- Clean Synchro material even when effects are negated
- Modest ATK boost (1800 base + 400 Damage Step) supports combat-focused lines
Weaknesses
- No inherent card advantage, search, or draw effects
- Level 2 downgrade and halved ATK/DEF after destroying a monster severely limit multi-attack potential
- No opponent interaction, negation, or disruption capabilities
- Combat effects are situational and require successful attack to trigger
- No demonstrated participation in high-power combo boards (zero combo evidence)
Counters / choke points
- Removal before combat negates both combat effects
- Negate/suppress effects to blank the ATK boost
- Level 2 downgrade makes the card vulnerable post-first-attack
Best use
Redundant Synchro material and combat extender for tuner-based decks. Decks: Synchron, Junk, Majestic, Greed. Suggested copies: 2.
Evidence & gaps
- Verified: Max Warrior is Level 4 WIND Warrior-type Effect Monster with 1800 ATK / 800 DEF; Appears in 51 main-deck slots across multiple decks (100% of sample); Top partners are exclusively Synchron tuners and Junk cards (Speed Warrior 82.4%, Junk Synchron 80.4%); Card text: +400 ATK during Damage Step only; post-destroy becomes Level 2 with halved original ATK/DEF until next Standby Phase; No banlist restriction; assumed unlimited (3 copies) in all formats
- Observed: Average 2.14 copies per deck (distribution: 1 copy in 21 decks, 2 copies in 2 decks, 3 copies in 28 decks); Appears in 19 distinct archetypes, indicating high portability; 94.1% of decks run it in main deck; 5.9% in extra deck contexts; Consistent inclusion across 51 recent decks (recency 2022-2026)
- Inferred: Functions as Synchro material for Level 2–4 tuner synergy in Synchron/Junk combo lines; Combat effects are situational; Level 2 downgrade is a significant balance restriction; Deckbuilding efficiency is good due to clean Level 4 body and lack of self-lock; The +400 ATK boost offers minor offensive value compared to its material role
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot confirm appearances in recorded combo boards No guides supplied — no human context on optimal usage or archetype-specific roles No banlist token — assumed unlimited (3 copies) in all formats based on legal_copies being empty No usage statistics (StatisticsCard) — archetype inclusion % inferred from small deck sample (51 decks) only No Top Card rankings — cannot confirm if actively played at high-level competition across formats






